1. Task #1 - Pasting a copied background behind a frontal picture
open a jpeg landscape picture (to be used for the background)
go to 'select' -> 'all'
then go to the file with the frontal picture
'Edit' -> 'paste special' -> 'paste into'
This way the background will be pasted behind the family. If you just did a regular 'paste', the family and everything else would be blocked.
2. Task #2 - Make text display according to an arbitrarily defined path
'file' -> 'new'
'Freeform Pen Tool' -> go the the canvas and draw the path you want
'Horizontal type (text) tool' -> click somewhere on the path -> type the text you want
*I ran into a problem doing the above initially, some people can click on the left end of the path and be able to type throughout the entire path; when I did that, photoshop would restrict my text to a certain length, I had to click at the center of my path to be allowed to enter text into the entire length of the path.
3. Task #3 - Reflections - Today's Handout Details Steps and Concepts on This
'Edit' -> 'Transform' -> 'Flip Vertical' -> then drag to the correct reflection location
for the reflections: 'Opacity = 50%'
first do the reflection for the clouds
then do the reflection for the woman
then do the reflection for the frame
*in the case of the frame, since it has a sense of depth, just doing a vertical flip will not be enough, you will need to do: 'Edit' -> 'Transform' -> 'Skew" on the frame reflection, and then drag one edge of the reflection closer to the edge of the original frame
4. Task #4 - Layer Mask - Make the Woman Look Like She is Walking Out from the Frame
Click on the Layer the Woman is on -> click the 'add layer mask' button at the bottom of the layer panel (looks exactly like the 'quick mask' tool button in the tool panel, except here it has a different functionality)
Then click on the extra mask icon thumbnail that appears in the original layer thumbnail in the layer panel -> then use black to mask out (white to remove mask) , and mask out the portion of the womans leg that should be blocked by the frame when she is walking through it.
Adobe Flash animation; Dreamweaver website authoring; Photoshop imaging and graphics design; Wordpress blogging and content management system; Web Development
Saturday, October 23, 2010
Tuesday, October 19, 2010
Flash - notes from previous session
1. Drawing by Merging
2. bend lines
3. " 'object drawing' option button" - that can be used with drawing rectangles (and other things)
4. use line to cut rectangles (cannot cut if it is an object), (you can "go into" an object by double clicking on it => then you can change it, and even after modification, it will still be an object)
5. ctrl + 'G' => group anything that is selected => they will become one object afterwards
6. double click on an object -> object drawing mode (into the object)
*HW: complete everything from chap.2 in book
7. thicken the "stroke" for a rectangle
8. change the "style" of a rectangle
9. smoothen rectangle edges
10. ctrl + shift + 'v' => place exactly where it was (from different layer) (instead of anywhere with ctrl + 'v' )
Monday, October 18, 2010
Flash
ctrl + 'z' => to "undo", go back (can press multiple times in succession)
color -> 'bitmap fill'
Sunday, October 17, 2010
Digital Design - Chap. 7 , Chap. 10
7.1 Latches
sequential circuit:
a digital circuit whose output depends not only on the present combination of inputs, but also on the history of the circuit.
latch:
a sequential circuit with two inputs called SET and RESET, which make the latch store a logic 0 (reset) or 1 (set) until actively changed.
Chap. 10 - Summary
1. a state machine is a synchronous sequential circuit with a memory section (flip-flops) to hold the present state of the machine and a control section (gates) to determine the machine's next state.
sequential circuit:
a digital circuit whose output depends not only on the present combination of inputs, but also on the history of the circuit.
latch:
a sequential circuit with two inputs called SET and RESET, which make the latch store a logic 0 (reset) or 1 (set) until actively changed.
Chap. 10 - Summary
1. a state machine is a synchronous sequential circuit with a memory section (flip-flops) to hold the present state of the machine and a control section (gates) to determine the machine's next state.
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