Active Server Pages (asp)
Java Server Pages (jsp) [not automatically selected, did not select manually]
ColdFusion (cfm,cfc)
ASP.NET (aspx, ascx) [not automatically selected, did not select manually]
PHP (php, php3, php4)
JavaScript (js)
Cascading Style Sheet (css)
Extensible Markup Language (xml)
XSL Style Sheets (xsl, xslt)
Adobe Flash animation; Dreamweaver website authoring; Photoshop imaging and graphics design; Wordpress blogging and content management system; Web Development
Tuesday, November 16, 2010
Dreamweaver - basics - local and uploaded remote sites
in dreamweaver, you initially work with a local site stored on your hard drive. After you are finished, you can publish your site, and then you would also be working with a remote version of your site, which is stored on your web host's servers.
Monday, November 15, 2010
AdobeConnect - Broadcast and Record Webcasts
Talks on Computing Systems
Each week, the Carnegie Mellon Silicon Valley campus features a different speaker giving a talk on computing and tech topics.
Talks are broadcast and recorded using AdobeConnect.
Remote attendance is available via http://cmysv.acrobat.com/tocs.
Recordings are available in the talk archive.
http://www.cmu.edu/silicon-valley/news-events/seminars/index.html
http://www.cmu.edu/silicon-valley/news-events/seminars/archive.html
Each week, the Carnegie Mellon Silicon Valley campus features a different speaker giving a talk on computing and tech topics.
Talks are broadcast and recorded using AdobeConnect.
Remote attendance is available via http://cmysv.acrobat.com/tocs.
Recordings are available in the talk archive.
http://www.cmu.edu/silicon-valley/news-events/seminars/index.html
http://www.cmu.edu/silicon-valley/news-events/seminars/archive.html
Sunday, November 7, 2010
Flash - ActionScript - Using Labels on Keyframes
Your actionScript code tells flash to go to a different frame number when the user clicks each of the buttons. However, if you decide to edit your Timeline and add or delete a few frames, you will need to go back into your ActionScript and change your code so the frame numbers match.
An easy way to avoid this problem is to use frame labels instead of fixed frame numbers. Frame labels are names that you give to keyframes. Instead of referring to keyframes by their frame number, you refer to them by their label. So, even if you move your destination keyframes as you edit, the labels remain with their keyframes.
To reference frame labels in ActionScript, you must enclode them in quotation marks.
The command gotoAndStop("label1") makes the playhead go to the keyframe with the label called label1.
(to label a frame: in the Proerties inspector, enter label1 in the Label Name field.)
** excerpted from "Adobe Flash cs5 Classroom in a Book" **
An easy way to avoid this problem is to use frame labels instead of fixed frame numbers. Frame labels are names that you give to keyframes. Instead of referring to keyframes by their frame number, you refer to them by their label. So, even if you move your destination keyframes as you edit, the labels remain with their keyframes.
To reference frame labels in ActionScript, you must enclode them in quotation marks.
The command gotoAndStop("label1") makes the playhead go to the keyframe with the label called label1.
(to label a frame: in the Proerties inspector, enter label1 in the Label Name field.)
** excerpted from "Adobe Flash cs5 Classroom in a Book" **
Flash - ActionScript - ActionScript Commands for Navigation
ActionScript codes for common navigation commands.
Use these codes when you create buttons to stop the playhead, start the playhead, or move the playhead to different frames.
(note: the gotoAndStop and gotoAndPlay commands require additional information, or parameters, within their parentheses, as indicated)
*stop();
*play();
*gotoAndStop(framenumber or "framelabel");
*gotoAndPlay(framenumber or "framelabel");
*nextframe();
*prevframe();
***reference: "adobe flash cs5 classroom in a book"
Use these codes when you create buttons to stop the playhead, start the playhead, or move the playhead to different frames.
(note: the gotoAndStop and gotoAndPlay commands require additional information, or parameters, within their parentheses, as indicated)
*stop();
*play();
*gotoAndStop(framenumber or "framelabel");
*gotoAndPlay(framenumber or "framelabel");
*nextframe();
*prevframe();
***reference: "adobe flash cs5 classroom in a book"
Flash - ActionScript - Mouse Events
ActionScript codes for common mouse events.
(use these codes when you create ou listener)
*MouseEvent.CLICK
*MouseEvent.MOUSE_MOVE
*MouseEvent.MOUSE_DOWN
*MouseEvent.MOUSE_UP
*MouseEvent.MOUSE_OVER
*MouseEvent.MOUSE_OUT
(use these codes when you create ou listener)
*MouseEvent.CLICK
*MouseEvent.MOUSE_MOVE
*MouseEvent.MOUSE_DOWN
*MouseEvent.MOUSE_UP
*MouseEvent.MOUSE_OVER
*MouseEvent.MOUSE_OUT
Flash - ActionScript - adding the event listener and function
Add ActionScript code to listen for a mouse click on each button.
The response will make Flash fo to a particular frame on the Timeline to show different content.
(the above is referring specifically to the hand-on follow-along example on chapter 6 of "classroom in a book)
The response will make Flash fo to a particular frame on the Timeline to show different content.
(the above is referring specifically to the hand-on follow-along example on chapter 6 of "classroom in a book)
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