Tuesday, October 19, 2010

Flash - notes from previous session

1. Drawing by Merging
2. bend lines
3. " 'object drawing' option button" - that can be used with drawing rectangles (and other things)
4. use line to cut rectangles (cannot cut if it is an object), (you can "go into" an object by double clicking on it => then you can change it, and even after modification, it will still be an object)
5. ctrl + 'G'  => group anything that is selected  => they will become one object afterwards
6. double click on an object -> object drawing mode (into the object)

*HW: complete everything from chap.2 in book

7. thicken the "stroke" for a rectangle
8. change the "style" of a rectangle
9. smoothen rectangle edges
10. ctrl + shift + 'v'  => place exactly where it was (from different layer) (instead of anywhere with  ctrl + 'v' )

Monday, October 18, 2010

Flash

ctrl + 'z'  => to "undo", go back   (can press multiple times in succession)


color -> 'bitmap fill'

Sunday, October 17, 2010

Digital Design - Chap. 7 , Chap. 10

7.1 Latches

sequential circuit:

a digital circuit whose output depends not only on the present combination of inputs, but also on the history of the circuit.


latch:

a sequential circuit with two inputs called SET and RESET, which make the latch store a logic 0 (reset) or 1 (set) until actively changed.


Chap. 10 - Summary

1. a state machine is a synchronous sequential circuit with a memory section (flip-flops) to hold the present state of the machine and a control section (gates) to determine the machine's next state.